Changelog

Ver 0.9.1 {

  • Added support for AS2 plugins
  • 2 new cheats
  • Added some plugins

}

Ver 0.9 {

  • New cheats
  • Fix for chest layout on seeded run
  • Now the floor editor doesn’t have a set button (sets automatically)
  • Now in floor editor you can choose the bosses from presets
  • Updated options on floor editor
  • Ups editor now has a search
  • Mod improvements (like non fatal errors and bad spelling)
  • Speed stat now is fractional (1/10)
  • Added info about cheats/seed/custom starting item on start
  • Added hp fractional info (hp/maxhp) under enemy on hit option
  • Window Position and Size is saved
  • Give Item/Trinket/Card dialog now has a search bar
  • Game now has 2 save slots, the second one is not connected to steam
  • Improved random on room layouts without seed
  • Added a fix for item description (Thanks to Elucidater for providing the description)
  • Added option for limiting the cursor movement to screen (Useful for Epic Fetus)
  • Seeded pills/cards/trinkets
  • Seeded drops
  • Ability to create an object
  • Item list in game (with TAB or menu)
  • Room items/trinket/card info (Thanks to Elucidater for providing the info!)
  • Random starting items

}

Ver 0.8 {

  • Some Mod Fixes
  • New cheats including champion enemies and bosses one
  • Reroll drops without D20
  • New faster algorithm for cheats memory address searching
  • Added startup trinkets
  • Added challenge character
  • Added mod usage notification so it will be visible if mod is used in competitions
  • Added option to render in “Window” mode which fixes the recording and performance problems on some GPUs, thanks to Itaku for helping testing this out
  • WIP: Floor Editor
  • Teleport to room updated (including graphics), now you can teleport to devil and I am error room.
  • Now the ingame fullscreen triggers Spidermod fullscreen, you can exit fullscreen from isaac options or by hitting ALT and from menu Window -> Full Screen
  • More graphics bug fixes (thanks to K.I.S.A. for finding and testing)
  • Added optional fix for telepills that can teleport to devil room (was implemented originally, but implemented wrong)
  • Now Escape doesn’t show menu when exiting the add item/add trinked/card window
  • Save and Load pools to files (requested)

}

Ver 0.7.2 {

  • Seed settings are saved too
  • Small fixes

}

Ver 0.7 {

  • Fixes are now optional and not enabled by default
  • Menu options are now saved on exit
  • Added an optional launcher
  • Added pills icons
  • Added Habit fix
  • Show Damage on Hit
  • Show Enemy HP on Hit
  • Items on screenshot now are on a gray background
  • Set player color
  • Optional fix for incorect secret room placement, 3-4 neighbour rooms will be prioritized
  • Added bigger random set (on Random Seed and Reseed on die option)… Doesn’t affect room layout of previous seeds from v0.6+
  • Cheat groups via <group> and <endgroup> tags
  • Added ups editor (Now you can add or remove items internally)
  • Added improved method of sending keys from controller, now it should respond better on big lags like many explosions and stuff.
  • Now you can create and share Challenges! Challenges are a set of cheats/pills/startupitems/stats/color/seed/pools that are optional on saving and loading
  • Many other small additions that I forgot already
  • Rearranged menus
  • New Cheats
  • Other mod bug fixes

}

Ver. 0.6.2 {

  • Mod Fix: If D6 is not unlocked custom items on startup are added on each floor
  • Added option for vector resize (for better quality on resizing the window)

}

Ver. 0.6.1 {

  • You can go to Cathedral now with Jump to floor, by setting the floor to 10
  • Window size now will be on start same as original isaac window size
  • Some small fix on stats calculation which sometime can throw an exception
  • BOI fix: Deleting the progress now resets the game rather than having to restart it
  • Mod fix: Adding map and compass as starting items gives undefined (thanks to Jeremy Miller for reporting the bug)

}

Ver. 0.6 {

  • New Random Algorithm (adds more variety to seeded runs)
  • Gif animation recording
  • New cheats, including improved version of infinite item power with The Candle, Bob’s rotten head and Notched Axe
  • Save/Replace so.sol
  • Teleport to Room
  • Teleport to Floor
  • Now Custom Item at Start works with any character, without Meat4Evar challenge
  • Cheats now can have editable fields (numbers, only DOUBLE, FLOAT, UI8, UI16 and SI32 are supported at the moment)
  • [WIP] Display real stats?
  • Variable Debug
  • Item Pool Editor
  • Flash Achievements is back, copy this mode to root isaac directory (a good idea is to backup it before doing this)…. DON’T CHEAT TO PROGRESS

}

Ver. 0.5 {

  • Fixed floor name length (Now Necropolis I or II or XL is visible!)
  • Add Item/Trinked can be now canceled with Escape rather than using mouse
  • [WIP] Seeded Random Run
  • Optional Double Buffering
  • Clip is now outside exe which should make startup faster
  • Added Option to change the background to black
  • Small Fix: Dialogs now appear in center of main window rather than screen
  • Take Screenshots
  • Add picked items on screenshots
  • Full screen
  • XBox Controller support (with Vibration)
  • Some cheats fixed, reimplemented or implemented internally

}

Ver. 0.4.1 {

  • Fixed “… is not a valid floating point” error

}

Ver. 0.4 {

  • Window keep aspect ration option
  • Now you can set manually pills to “???”
  • Stats are now clamped on text boxes and by holding CTRL you can set the value to the max or min, middle click will set to 0
  • 2 new cheats (Sacrifice room involved)
  • Cheats involving some special room spawn doesn’t work in this version because the map generator is in C++. Will be back later
  • Flash right click menu is back (requested)
  • Fixed the new algorith for secret room. (still WIP, will be reimplemented in C++) (All map gen is now in C++)
  • [WIP] New C++ room layout generator (No more pink/white glitches?) [General map layout + both secret room in 0.03 sec max]
    Full C++ translated original algorithm is used to maintain the exact layout, Secret room placement error on first floors remain to be fixed
  • Fixed challenge room double fly spawn
  • Other cosmetic stuff/small bug fixes

}

Ver. 0.3 {

  • Added new cheats from latest CE table
  • Mod Fix: Cheats are not sorted any more (keeps the logical placement inside the xml)
  • Fix (WIP): New optimized secret room generator algoritm (Also should fix first floor incorect placement)
  • Mod Fix: Fixed Polaroid Not Needed cheat thanks to Cannon

}

Ver. 0.2 {

  • Ability to reroll without D6 (good for challenge runs where you need to reroll but still wanting to have an active item)
  • Window size is automatic to medium and is not reflected to original BOI app
  • Give Random Items and Randomize the Give Item/Trinket/Card list

}

Ver. 0.1 {

  • Initial Release
  • All items can be added at startup (from Meat4Evar challenge)
  • Search/Sort
  • Give Random Pills/Cards
  • Instant item add
  • Instant trinket/card add
  • Cheat injection and migrated cheats from CE
  • Pills/Stats editor
  • Explosive Diarrhea Fix

}